![]() ![]() However, they are displayed to you one at a time to make them easier to read. When a creature performs an action in battle, all subsequent actions are processed at the same exact time. In addition, creatures will gain a diminished amount of stats after these values reach 500% of their base amounts. But that doesn't mean it'll never happen.Additional TipsCreatures' stats cannot fall below 20% of the amount they started the battle with. We might never narrow down the exact reason why no monster-taming game has been a gigantamax-sized hit. "Now that more and more indie monster-tamer games are popping up, all with their own unique spin, more and more people seem to be taking on a different opinion on non-Pokémon monster-tamer games," they say. ![]() Jochem and Marcel explain say content creators still derogatorily refer to monster-taming indies as "Poke-clones" or "Pokémon rip-offs," but they're still optimistic. Developers have found moderate success with supportive communities and unique features, but that hasn't been enough to produce a smash hit. Each one needs to somehow escape Pokémon’s shadow or at least grow within it. "Every Monster having a full individual skill tree is what gives players a lot of strategy options for every monster to build and try around." "I tried to make Monster Sanctuary feel like you are rewarded if you come up with synergetic Monster skill builds or monster team compositions," he says. Sinner also felt Pokémon didn't have enough stakes or strategy, so his team focused on giving players more choice. That's part of why Denis Sinner, the managing director of Moi Rai Games, chose to make Monster Sanctuary part monster taming and part metroidvania. The best "clones" take their inspirations as a base and build something distinct. ![]() Combat is always in pairs, and there's no RNG whatsoever during battles… battles are challenging to a degree we think users don't expect." "This in itself already changes a lot of the core elements of the genre, but we built upon that. "There's this whole social, MMO factor to it that's shiny and exciting," says Prieto. In Temtem, the child protagonist follows the same goal of becoming a "Temtem master." But Temtem, like Stardew, also has multiplayer. Coromon resembles the GBA Pokémon games where the new kid in town (or, in this case, the new adult) arrives as the guest of honor and receives a free Coromon as a gift from a professor. Some monster-taming games stick closer to the Pokémon formula than others. It has its own unique features: deeper character customization, same-sex relationships, mayonnaise making. Stardew Valley is the Harvest Moon PC gamers never got, but it's not just a copy. While we may not have the biggest playerbase out there, I'll take quality over quantity any day."ĭedicated communities like Siralim Ultimate's also help to shape smaller monster-taming games into unique projects rather than pure clones. "When I read our forums, I often recognize names that have been around for nearly 10 years, and those same people continue to contribute their suggestions and help make the Siralim series the best it can be. "I don't think many developers are as lucky as I am to have so many players who are as effective at communicating their ideas and providing feedback," Siralim Ultimate developer Zach Bertok says. "The game was going to be a much harder experience, with a higher entry barrier, and our community made us realize that wasn't as fun or enjoyable, and helped us dial the challenge to a satisfying degree," Prieto says.Įven smaller monster-taming games like Siralim Ultimate credit community for their success. Temtem community manager Lucia Prieto says the team’s relationship with its community is one reason for its current success: Developers have even started marking community-suggested improvements with special icons in the patch notes. ![]() Barone regularly posted development blogs and kept an open relationship with followers. One of Stardew Valley's greatest strengths is its community. Developers haven’t given up on trying to turn Pokémon into a genre, though-and they're at least getting some attention, Stardew Valley's first step towards fame. Perhaps many of us aren't invested enough in taming monsters other than Pokémon to learn 100 new ones. Pokémon is the highest-grossing media franchise in history. Harvest Moon was successful, but not a worldwide cultural phenomenon. Pokémon Legends: Arceus and Pokémon Brilliant Diamond and Shining Pearl together sold more in one year than Stardew Valley has in its lifetime. Just this year the Pokémon Company reported passing 440 million sales of Pokémon software. ![]()
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